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Active Button on main menu !!!

PostPosted: Sun Feb 03, 2013 7:53 pm
by dxbart
Very nice software ,I just purchased the pro version :)

But now I want to test your best support with this issue please :

I want to make the main menu active button ! I visited this post http://forums.blumentals.net/viewtopic.php?f=26&t=5802&p=20064&hilit=active#p19919 but didn't work for me ! I tried so many way ... I couldn't find the same example code you gave in that post ! the css code is diffrent and very confusing .. is there any easy solution to do that ? thanks for your answer and supports in advanced :)

SAER

Re: Active Button on main menu !!!

PostPosted: Sun Feb 03, 2013 8:58 pm
by Aivars
Can you give me a link to your page with the menu?

Re: Active Button on main menu !!!

PostPosted: Sun Feb 03, 2013 9:17 pm
by dxbart
Aivars wrote:Can you give me a link to your page with the menu?


actually I didn't upload it to my site yet ! it's on my hard drive . and also my request to you, to know how to do it ! it's not about one menu , i have to do it to many menus on my clients list .
why don't you update the software with this feature ? will be nice support for us :)

Re: Active Button on main menu !!!

PostPosted: Mon Feb 04, 2013 10:18 am
by Aivars
Adding class="active" works, but only for CSS-based menus, as described in the topic that you linked to. If you're using image-based menus then the you need to do similar modifications to those described in the thread - look for
Code: Select all
#<id>.<class> a:hover div.buttonimg_<x>, #<id> a.itemhot div.buttonimg_<x> {
background-position: 0 -<x>px;
}


and change it to

Code: Select all
#<id>.<class> a:hover div.buttonimg_<x>, #<id> a.itemhot div.buttonimg_<x>, [b]#<id>.<class> li.active a div.buttonimg_<x>, #<id> li.active a div.buttonimg_<x>[/b] {
background-position: 0 -<x>px;
}


We will update the software but that is a process that takes time and involves more people than just me, I can't just go ahead and do it right now unfortunately. This is definitely on our list, so as soon as we get to EBMM update, it will be added.