Ahhh, yes, that's true, too. Cool, thanks!
Diane
Search found 5 matches
- Tue Sep 30, 2008 3:21 pm
- Forum: Easy GIF Animator Support
- Topic: Can't get black transparent BG off?
- Replies: 5
- Views: 5534
- Mon Sep 29, 2008 6:24 am
- Forum: Easy GIF Animator Support
- Topic: Can't get black transparent BG off?
- Replies: 5
- Views: 5534
Re: Can't get black transparent BG off?
LOL, I guess that sums it all up right there, eh? ^_^ However, I found if I clicked on a frame and then clicked on Frame at the top, then export and saved each frame to PSP, the frame will then be save with the original background color that was meant to be transparent. In this way, I can open the ...
- Thu Sep 25, 2008 4:39 am
- Forum: Easy GIF Animator Support
- Topic: Can't get black transparent BG off?
- Replies: 5
- Views: 5534
Can't get black transparent BG off?
Okay, what that means, and I did see that somebody else here was having the same problem, is that when I open an animation in EGA, I can see the colored background to be used for the transparency, but when I copy the image and paste it into Paint Shop Pro, the background is black. Like the other ...
- Wed Aug 06, 2008 3:45 pm
- Forum: Easy GIF Animator Support
- Topic: How to Add a Name to a "Blinkie"
- Replies: 2
- Views: 3167
Re: How to Add a Name to a "Blinkie"
Thank you ever so for your reply. I did finally figure out how to insert a name or image into a blinkie by using PSP by making each frame a different layer and the name or image a separate layer, then merging each frame only with the name or image and "xing" out the others, then saving the newly ...
- Mon Aug 04, 2008 3:56 am
- Forum: Easy GIF Animator Support
- Topic: How to Add a Name to a "Blinkie"
- Replies: 2
- Views: 3167
How to Add a Name to a "Blinkie"
Okay, so I've opened up the gif file in EGA and copied the first frame to Paint Shop Pro 9. I want to words to the blinkie frame, so as I've read on the Net, I should add a raster layer and place my text where I want it. Then I should copy that layer and paste it on to the first frame in EGA, then ...